First you are presented the map, unexplored and dark. This helps avoid the "one more turn" phenomenon of many RTS games, because each match really does feel complete when the last player is bought out.Ī typical match plays out pretty consistently into a few stages. There are a variety of modes, tutorials, games against other players, against the AI, daily challenges, but each boils down to those 30 minutes. There are a few avenues within that structure to get where you're going, but in essence the game boils down to digestible, 30 minute or so chunks of gameplay to do just that. The premise is pretty simple: build a resource exploration company on Mars, collect resources, sell them for a profit, buyout the competition, and repeat. Offworld Trading Company is an economic RTS from Mohawk Games and Soren Johnson, the former Lead Designer of Civ IV.
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